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Interaction Histories and Short Term Memory: Enactive Development of Turn-taking Behaviors in a Childlike Humanoid Robot

机译:交互历史与短期记忆:积极发展   儿童仿人机器人的轮流行为

摘要

In this article, an enactive architecture is described that allows a humanoidrobot to learn to compose simple actions into turn-taking behaviors whileplaying interaction games with a human partner. The robot's action choices arereinforced by social feedback from the human in the form of visual attentionand measures of behavioral synchronization. We demonstrate that the system canacquire and switch between behaviors learned through interaction based onsocial feedback from the human partner. The role of reinforcement based on ashort term memory of the interaction is experimentally investigated. Resultsindicate that feedback based only on the immediate state is insufficient tolearn certain turn-taking behaviors. Therefore some history of the interactionmust be considered in the acquisition of turn-taking, which can be efficientlyhandled through the use of short term memory.
机译:在本文中,介绍了一种主动式体系结构,该体系结构允许仿人机器人在与人类伙伴玩互动游戏时学会将简单的动作组合成回合采取的行为。来自人类的社会反馈(以视觉注意力和行为同步措施的形式)加强了机器人的动作选择。我们证明了该系统可以获取并在基于人类伴侣的社会反馈的交互作用下学习的行为之间进行切换。实验研究了基于相互作用的短期记忆的增强作用。结果表明仅基于即时状态的反馈不足以学习某些转弯行为。因此,在获取转弯时必须考虑一些互动历史,可以通过使用短期记忆来有效地处理这些互动。

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